Lieu ::

Centre NAD
405, avenue Ogilvy, 3e étage Montréal
Plan Google

Métro
Parc (carte)

Coûts ::

Dernières places.

Membres Alliance numérique
1500 $
Non membres
2500 $

TPS et TVQ en sus.

Aucun remboursement trois jours ouvrables avant l'activité

Renseignements ::

Alain Lachapelle
T  514 848-7177, poste 224

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Formation Agile - 20 et 21 novembre à Montréal

Dans le cadre du Sommet international du jeu de Montréal, assistez à un atelier proposé par l'un de ses conférenciers, Clinton Keith, et obtenez une certification ScrumMaster for Video Game Development. L'atelier sera donné en anglais. Il n'y a que 50 places disponibles. Dépêchez-vous!

Il reste encore quelques places. Devenez membre.

Certified ScrumMaster for Video Game Development by Clinton Keith

This two-day course not only provides the fundamental principles of Scrum, it also gives participants hands-on experience using Scrum. This course puts theory into action through extensive use of exercise and a project simulation. All exercises and discussions are specifically tailored for those working in video game development.

During the course, attendees will learn why such a seemingly simple process as Scrum can have such profound effects on an organization. Participants gain practical experience working with Scrum tools and activities such as the product backlog, sprint backlog, daily Scrum meetings, sprint planning meeting, and burndown charts. Participants leave knowing how to apply Scrum to all sizes of projects from a single collocated team to a large, highly distributed team. (Course Overview)

Upon completion of the course, each participant will be designated Certified ScrumMaster.

PmPS: This course counts for 16 Professional Development Units.

You will learn

Practical, project-proven practices that have worked for numerous video game projects

  • The essentials of getting a project off on the right foot
  • How to write user stories for the product backlogHow to help both new and experienced teams be more successful
  • How it successfully scale Srum to large, multi-continent projects with team sizes in the hundreds
  • How to help producers, artists, designers and programmers work together effectively
  • How to work with publishers and others outside the team who may not be familiar with Scrum
  • Tips and tricks from an instructor with 15 years of game development experience and 5 years of experience applying Scrum to game development

About the Instructor

Clinton Keith, a certified Scrum Trainer, is the former CTO of High Moon Studios, a video developer in San Diego. Clinton has over 20 years of professional development experience and 14 years in video game development experience. His games include Midnight Club, Darkwatch, Bourne Conspiracy and numerous others. Clinton introduced agile development methodologies to high Moon Studios in 2003 and to the rest of the video game industry in 2005 through GDC and his popular blog.

Clinton Keith est l'un des conférenciers du Sommet international du jeu de Montréal 2008.

Le prix comprend :

  • Dîner et pauses café pour les deux jours
  • Guide de présentation de l'atelier (80 pages)
  • Deux jours de formation
  • Certification

Il est préférable que le participant dispose d'un ordinateur portable pour la prise de note.

 
 
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